AI Insights · Timothy · March 2024
Top 5 Superhero Games Performance in Finland Q1 2024
In Q1 2024, Finland saw varied performances from the top 5 superhero games on a unified platform. Weekly downloads, revenue, and active users highlighted distinct trends for each game.
In Q1 2024, Finland's top 5 superhero games showed diverse performance metrics on a unified platform. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Swing Hero: Superhero Fight from Bravestars Publishing experienced fluctuating weekly downloads, starting with 640 in early January and peaking at 1081 in mid-February. The game saw a decline towards the end of March, concluding with 321 downloads. Weekly active users mirrored this trend, starting with 888 and peaking at 1510 in late February before dropping to 756 by the end of the quarter.
Spider Fighting: Hero Game by Zego Studio had a notable start with 1084 downloads in the first week of January. Despite a dip in late January, the game recovered, peaking at 818 downloads by the end of March. Active users followed a similar pattern, starting at 2274 and peaking at 2523 in the final week of March.
One Punch Man World from Crunchyroll Games, LLC showed a strong debut with 4024 downloads in the last week of January. However, downloads declined sharply, ending with 44 in the final week of March. Weekly revenue also saw a high of $623 in early February, tapering off to $46 by the end of the quarter. Active users dropped from 3854 to 350 over the same period.
The Superhero League by Lion Studios had a steady increase in downloads, starting at 429 in early January and reaching 608 by the end of March. Active users also showed an upward trend, starting at 1918 and peaking at 2328 in the last week of March. Revenue was minimal, with the highest being $8 in mid-January.
GT Moto Stunt 3D: Driving Game, another title by Zego Studio, began the quarter with 843 downloads, which gradually declined to 163 by the end of March. Active users started at 1901 and ended at 1182, maintaining a relatively steady presence throughout the quarter.
The data for these games comes from Sensor Tower, providing valuable insights into their market performance. For more detailed analytics and trends, visit Sensor Tower.